Game Over

Sun, Dec 7, 2008

Uncategorized

Considering that the object of the game is the capture of the
opposing King, it seems most important to find out whether there
are positions in which this capture can be accomplished in the
face of the best possible defense. Naturally a player must have a
certain material superiority to be able to force a mate, and the
first question which offers itself is what MINIMUM force is
required to compel the surrender of a King whose men have all
been captured during the game.

It is clear that in order to checkmate the lone King it is
necessary to attack the square on which he stands as well as all
adjacent squares to which he could escape. The most unfavorable
position for the King is, of course, a corner of the board as
there he has only three squares to go to while in the middle of
the board eight squares are accessible to him. Consequently, in
an ending in which one player has only his King left the other
player will try to drive the King into a corner where he needs
control over only three additional squares.

It can easily be seen that this can be done without difficulty
with King and Queen or with King and Rook. Supposing, for
instance, White has his King on c3 and his Queen on h3 while
Black's King stands on d6 as shown in the following diagram.

       +---------------------------------------+
     8 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     7 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     6 |    |    |    | #K |    |    |    |    |
       |---------------------------------------|
     5 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     4 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     3 |    |    | ^K |    |    |    |    | ^Q |
       |---------------------------------------|
     2 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     1 |    |    |    |    |    |    |    |    |
       +---------------------------------------+
         a    b    c    d    e    f    g    h

                DIAGRAM 9.

How will White proceed in order to drive the King into a corner
and checkmate him there?

A direct onslaught with the Queen on e6 or d7 is clearly not
advisable as the Queen would not be protected on these squares,
so that the King could simply capture her. A long range attack
from h2, g3, d3 or h6 is not effective either as it would not
restrict the mobility of the King who could go to either d5 or e6
or e5, that is away from the corner to which he is to be driven.

The correct way of maneuvering for White will be to confine
Black's King to a smaller and smaller territory until he finally
has to back up against the side or the corner of the board. This
consideration indicates the following line of play:

(1)Q-f5, K-c6; (2)Q-e5, K-d7; (3) K-c4, K-c6; (4) Q-e7, K-b6; (5)
Q-d7, K-a6. White must now be very careful to avoid a stalemate
which would result if he deprived the King of all mobility
without attacking him at the same time. This would be the case if
he now moved Q-c7. For then Black could not move the King to b5,
as this square is controlled by White's King, and he could not go
to any of the other four squares in his range on account of
White's Queen attacking all of them. The correct move is (6) K-
c5. This leaves only the square a5 for Black's King, and White
checkmates by (7) Q-a7 or (7) Q-b5.

If, in Diagram 9, White had a Rook on h3 instead of the Queen,
the mating process would take a few more moves, but there would
be no escape for Black either.

It will again be White's aim to confine Black's King to a smaller
and smaller number of squares. The best way to start will
therefore be (1) R-e3. No matter what Black replies, he cannot
prevent White from driving him to the edge of the board in a
similar way to the one shown in the following example:

(1) ..., K-d5; (2) R-e1. This is a WAITING MOVE. Black must leave
d5, thus enabling either White's King to advance or the Rook to
occupy e5. (2) ..., K-c5; (3) R-e5; K-d6; (4) K-d4, K-c6; (5) R-
d5, K-b6; (6) R-c5, K-b7; (7) K-d5, K-b6; (8) K-d6, K-b7; (9) R-
b5, K-a6; (10) K-c6, K-a7; (11) K-c7, K-a6; (12) R-h5, K-a7; (13)
R-a5 mate.

The two examples discussed show that it is not necessary to drive
the King into the corner but that he can be mated on any square
of the edge by Queen or Rook. It will be observed that in the
mating position three of the six squares at Black's disposal are
controlled by White's King and the other three by the Rook (or
the Queen). If White had only a Bishop or a Knight in addition to
the King he could never mate Black, for neither Bishop nor Knight
can attack the King and at the same time control a square
adjacent to the King. This, however, is at least necessary to
force the mate, even in the most unfavorable position of the
King, that is, in the corner.

       +---------------------------------------+
     8 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     7 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     6 | ^Kt|    |    |    |    |    |    |    |
       |---------------------------------------|
     5 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     4 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     3 |    |    |    |    |    |    |    | #P |
       |---------------------------------------|
     2 |    |    |    |    |    | ^K |    | #K |
       |---------------------------------------|
     1 |    |    |    |    |    |    |    |    |
       +---------------------------------------+
         a    b    c    d    e    f    g    h

                DIAGRAM 10.

There are possibilities of a player mating his opponent with only
King and Knight or King and Bishop, but then there must be a man
of the opponent blocking the escape of the King. Diagram 10 is an
example of such a case. White plays (1) Kt-c5, K-h1; (2) Kt-e4.
Now Black cannot continue with P-h2, as White would checkmate
with Kt-g3. Therefore, he must play (2) ..., K-h2. White then
gets the Knight in such a position as to deprive Black's King of
the escape to h2 and to keep the square g3 accessible to the
Knight: (3) Kt-d2 (not Kt-g3, which would stalemate Black's
King), K-h1; (4) Kt-f1. The only move left to Black is now P-h2,
and White mates by (5) Kt-g3.

If it were Black's move in the position of the Diagram the game
would be a draw, for after (1) ..., K-h1; (2) Kt-c5, P-h2 Black
is stalemate unless White moves his King so as to make the square
g1 accessible to Black. However, he will not do that as it would
enable Black to queen the Pawn and to win the game.

In the case of King and Bishop against King and another man a
mate can only occur through a blunder. Supposing for instance
White has the King on f3 and a Bishop on d5 and Black has the
King on h1 and a Bishop or a Pawn on h2, then White on the move
would mate by K-f2. But it is evident that Black must have made a
blunder, for on the move preceding the position of the Diagram he
must have either played his King into the corner or moved the
Bishop or Pawn to h2, both moves which were in no way forced.

To checkmate with King and two Bishops against King or with
Bishop and Knight against King offers no difficulty.

       +---------------------------------------+
     8 | #K |    |    |    |    |    |    |    |
       |---------------------------------------|
     7 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     6 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     5 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     4 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     3 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     2 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     1 | ^K | ^B | ^B |    |    |    |    |    |
       +---------------------------------------+
         a    b    c    d    e    f    g    h

                DIAGRAM 11.

The only thing the player must keep in mind is that he needs his
King for the drive. The two pieces are not sufficient to confine
the opposing King to the corner. In Diagram 11 for instance, it
will be the best policy for White to advance right away with his
King in order to prevent Black's King from escaping into the
middle of the board. The following play might then ensue:

(1) K-b2, K-b7; (2) K-c3, K-c6; (3) K-d4, K-d6; (4) B-f5, K-c6;
(5) B-f4, K-b5; (6) B-e4, K-b4; (7) B-d3, K-b3; (8) B-d2, K-b2;
(9) K-c4, K-a3; (10) K-c3, K-a4; 11) K-c2 (not K-b2 which would
stalemate Black's King), K-a3; (12) B-b5, K-a2; (13) B-c1, K-a1;
(14) B-b2, K-a2; (15) B-c4 mate.

In the fight of King, Bishop and Knight against the King the mate
can be enforced only in a corner controlled by the Bishop, if the
lone King always makes the best move. Diagram 12 may serve as an
example of this ending. White has a black Bishop and so he will
have to drive Black's King to either h8 or a1 as it is not
possible to mate him in the white corner a8, unless he makes a
blunder.

After (1) B-e5 for instance, Black must of course not go into the
corner as Kt-b6 would mate him. He will play K-c8 and White will
have to prevent the flight of the black King into the middle of
the board. It is easy to see, by the way, that the Kt cannot be
placed so as to control the square c8, thereby forcing the King
into the corner, and to threaten the mate on b6 at the same time.
For he can control c8 only from a black square while he would
have to stand on a white square to be able to reach b6 in one
move.

After (1) B-e5, K-c8; (2) K-b6, K-d7; (3) Kt-f4 Black's King is
confined to the seventh and eighth ranks and it is only a
question of time when he will be forced to h8.

       +---------------------------------------+
     8 |    | #K |    |    |    |    |    |    |
       |---------------------------------------|
     7 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     6 | ^K |    |    |    |    |    |    |    |
       |---------------------------------------|
     5 |    |    |    | ^Kt|    |    |    |    |
       |---------------------------------------|
     4 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     3 |    |    | ^B |    |    |    |    |    |
       |---------------------------------------|
     2 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     1 |    |    |    |    |    |    |    |    |
        ---------------------------------------
         a    b    c    d    e    f    g    h

                DIAGRAM 12.

White's Bishop being only capable of commanding black squares the
Knight will have to be used to drive the King from white squares.
For instance: K-c8; (4) K-c6, K-d8; (5) Kt-g6, K-c8; (6) Kt-e7,
K-d8; (7) K-d6, K-e8; (8) K-e6, K-d8; (9) B-h2. A waiting move.
White wants to place the Bishop on c7 so as to make d8
inaccessible to Black. (9) K-e8; (10) B-c7, K-f8; (11) Kt-f5, K-
e8; (12) Kt-g7, K-f8; (13) K-f6, K-g8; (14) K-g6, K-f8; (15) B-
d6, K-g8; (16) Kt-f5, K-h8; (17)

       +---------------------------------------+
     8 |    | #K |    |    |    |    |    |    |
       |---------------------------------------|
     7 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     6 |    | ^K |    | ^Kt|    |    |    |    |
       |---------------------------------------|
     5 |    |    | ^Kt|    |    |    |    |    |
       |---------------------------------------|
     4 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     3 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     2 |    |    |    |    |    |    |    |    |
       |---------------------------------------|
     1 |    |    |    |    |    |    |    |    |
        ---------------------------------------
         a    b    c    d    e    f    g    h

                DIAGRAM 13.

B-a3. Again a waiting move. White cannot play Kt-h6 right away as
Black would be stalemate. (17) ..., K-g8; (18) Kt-h6, K-h8; (19)
B-b2 mate.

It is not possible to force a mate with King and two Knights, for
even if a position similar to Diagram 13 is arrived at, in which
the King can be driven into the corner, the Knight who prevents
the King from escaping is never ready to give the checkmate, and
in order to prevent a stalemate the other Knight would have to
let the King out of the corner again. If Black had a spare move,
for instance if he had a Pawn left, then White would win. (1) Kt-
a6, K-a8; (2) Kt-e8, Pawn moves; (3) Kt-c7 mate.

Leave a Reply